﻿using System.Collections.Generic;
using Slate;
using Slate.ActionClips;
using UnityEngine;

#if UNITY_EDITOR
using Sirenix.OdinInspector;
#endif

namespace UniFramework.Skill
{
	/// <summary>
	/// 技能基础数据
	/// 渲染到
	/// </summary>
	[System.Serializable]
	public partial class SkillConfig : ScriptableObject
	{
		public SkillBaseConfigNode baseSkillConfig;
		public List<SKillEffectConfigNode> skillEffectList; //特效
		public List<SkillAudioConfigNode> skillAudioList; //音频
		public List<SkillAnimationConfigNode> skillAnimationList; //动画
		public List<SkillBuffConfigNode> skillBuffList; //Buff
	}
}